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Or go to my UX case studies

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Automated carousel with pictures of Tessa

Nurse turned UX designer with a huge passion for healthcare innovations & social solutions. Design thinking enthusiast & accessibility fanatic.

My  UX casestudies.

Based on UX case studies, I would like to take you through my UX process. Step by step I will show you how I get to an end product through design thinking. From initial research to prototypes and, of course, usability testing.

These UX case studies are based on fictional cases, no rights can be derived from them.

APPLICATION

Play & Paws

DESIGN SYSTEM

EcoVolt

let me

introduce myself.

Who is the person behind this website and what drives me as a UX designer? If you want to know more about who I am, what I do and what (former) colleagues have to say about me.

MY UX Process.


    1. Meeting the user

      I collect data about the user through user interviews and/or (digital) surveys. With this data I can create a clear picture of the target group and identify all challenges, goals and user problems.

    2. Be the user

      This step is very useful in determining primary and secondary user interactions. I create personas, scenarios & customer journeys to identify the user’s most important goal. What do they want to see? Where do they want to go?

    3. Wireframen & brainstorming

      I’m not very good at sketching. I prefer making wireframes and (basic) designs of ‘the big picture’, to play with elements and create different concepts. What is the user’s most important goal? I will test the wireframes / basic designs with users.

    4. Designing & prototypen

      It’s all about creating the (first) designs and clickable prototype(s) in Figma, Sketch or Adobe XD. This can be done using a design system. The UX & UI design come together, puzzle pieces fall into place and this will be the first time that users (and others) get a real feel of the product.

    5. Usability testing
      The tests vary (or can be a combination of) from interviews (also drawing up an interview deck), clickable prototypes, A/B tests, focus groups or an unmoderated test like Maze can be very valuable.

    6. Implementing feedback

      If I do it right (which I obviously do ;)), a user survey/interview will generate feedback and ideas. I prioritize it, do research into possibilities and apply feedback in the design. I like an iterative process so it is very likely steps 4 to 6 will repeat until we are all satisfied (especially the user).

After several iterations, the users are happy and so am I! It’s time to hand over the design to the development team.
They will implement my designs based on my Figma file, guidelines and an extensive refinement.